Flash CS3 ActionScript 3 offers significant leaps over its predecessor, ActionScript 2. With the new version of ActionScript, developers will find a faster runtime environment, better debugging, a consistent method for handling events, and an improved framework of classes for development.
In this course we will explore best practices when developing rich Flash applications, review important concepts such as syntax, object oriented programming, animating with ActionScript, and controlling objects using the keyboard.
We will also take a detailed look at several classes in the ActionScript 3 class library. Each of these classes will allow us to quickly add rich and robust functionality to our Flash applications. Once you complete the class you’ll have a strong understanding of ActionScript 3 and develop a Flash version of the popular game Asteroids.
Anyone looking to move from basic ActionScript 2 coding to basic/intermediate ActionScript 3 coding. Those with no ActionScript experience but a good programming background in another language (such as Javascript, Java or C++) looking to learn ActionScript 3.
How toc reate variables, manipulate symbols and organize your code using Object Oriented paradigms. Manipulate the Flash Document Object Model. Write event handlers that react to keyboard and mouse movement. Enhance your applications through the use of ActionScript class libraries. Read and parse XML. Programmatically animate objects on screen using a physics model.
We offer a range of Flash training courses
| Introducing the Course |
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| ActionScript 3 Fundamentals |
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| Manipulating Symbols with ActionScript |
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| Object Oriented Programming |
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| ActionScript 3 Events |
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| Loops and Conditional Logic |
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| Exploring the ActionScript Class Library |
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| XML with E4X |
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| Animating with ActionScript |
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| Publisher: | Adobe | |
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| Version: | CS3 | |
| Length: | 3 days | |
| Course-ID: | FIG0002 |
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| Download Outline As PDF |
Trainer was patient and attentive - just what we needed... fantastic
- Hewlett Packard
